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DIGITAL - TOO, TOO SOLID FLESH
Dutch web artist Han Hoogerbrugge creates self-portraits strangely at odds with introspection – Elizabeth Bard reports

Does the act of self-portraiture necessitate one foot in the grave? A quick dip in the archives would suggest it did: Rembrandt’s very public ageing process, the residue of experience built up like so many layers of varnish; Lucian Freud, never merciful in his portrayal of flesh, could have filled a human abattoir with his grey green bodies; and Chuck Close’s infinity of detail concentrated in one passing moment or pixelated into abstraction. Everywhere you turn in the history of art, self-portraiture equals dispersal and decay. Han Hoogerbrugge’s Neurotica series, an online gallery of ninety-nine animated, largely interactive self-portraits breaks this tradition. Not that Hoogerbrugge is unconcerned with mortality, but this Hamlet would rather play hackey-sac with his memento mori than contemplate it. (In fact, Ballgame, #52 in the series, has him doing just that.) His self-portraits take a carnivalesque pleasure in the journey, sliding with Teflon-like ease through a series of disco props, vaudeville tunes, flying cigarettes, and multiple selves. The artist has taken a long hard look at himself, and found re- rather than de-generation.

Begun in 1998, the Neurotica series started life as a static comic strip; the Internet originally intended as a showcase rather than a medium. But experimentation with gif animation, and eventually Flash, transformed the series into a fully interactive ramble through one man’s mental life.

Clearly at odds with macabre tradition, it is difficult to pinpoint what gives these images their overall sense of optimism, despite their deadpan humour and more than one effort at self-mutilation. #25, No Pain, No Gain, for example, shows the artist casually throwing darts at a target on his own forehead. #81, Jungle is a human-watching safari where Hoogerbrugge is both hunter and hunted. More in the spirit of self-indulgence is #95, Fumefume, where the artist shares a slow dance with a giant cigarette.





Undoubtedly, the animation itself is an essential part of the ‘springiness’ of Hoogerbrugge’s images. Everyman is given certain superhero powers when he is a cartoon. The animation allows for a resilience, a snap-back-into-place quality which is at odds with traditional self-portraiture’s scrutiny of the body, so concerned with progression, sag, burden. #96, Summer shows Hoogerbrugge pulling off a mask of his own face, only to release a swarm of bees stuck in the layer between one face/mask and another. He is a new man for each situation, no more scarred by the events of previous portraits than Clark Kent at the beginning of yet another episode of Superman.

Hoogerbrugge has used the gaming elements implicit in our constant online clicking to good effect. Yet instead of a ‘shoot ‘em up’ Playstation aesthetic, he has adopted a fairground playfulness – at worst a casino-hound compulsion – to control the rules of game. In #61, Drowning, a panting, struggling Hoogerbrugge can be drowned with a click, only to pop up again in another section of the water. #87, Vaudeville contains a series of Hoogerbrugge heads mounted on sticks, passing by as they would at a State Fair shooting gallery. When you hit (click) one, it opens to reveal a canopied dancing platform with yet another tiny Hoogerbrugge, swinging like a wind-up toy.

Hand in hand with the use of animation and gaming structures is the use of multiple selves. All the best work in the series involves armies of Hoogerbrugges, moving in waves or being clicked into oblivion – only to reappear identical and whole. #94, Parade shows a caravan of Hoogerbrugges in a spacedust desert, endlessly walking off into the horizon.

Perhaps it would be more accurate to describe these works as light, almost weightless, than optimistic. Hoogerbrugge has somehow constructed self-portraits with no past, no accumulated experience, no chance of death. He vanishes and reappears with the click of a button, leaving no permanent mark. This is a personal history that stands outside of time – the only way to win a game of hackey-sac with Death.

You can view Han Hoogerbrugge’s work on www.hanhoogerbrugge.com

Elizabeth Bard is a freelance writer and art historian

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