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REVIEWS
London: Serpentine

Tomoko Takahashi
22 February – 10 April
www.serpentinegallery.org

Takahashi confutes notions of play and dis-play in a single installation with over 7,600 salvaged objects arranged in playful disorder. It was the result of an intensive period in which the artist lived in the gallery space, burrowing and sorting like a mad inventor, as she wrestled with the concepts of learning, work and the outdoors.

The south gallery elucidates the collaborative processes of the project. Snapshots of the work in process, notes from the artist to technicians and curators and vice versa, the printed guidelines for working at the Serpentine, floor plans, timetables and other relevant documentation such as photocopied pages of the Tomoko Takahashi Logbook, a computer printout listing the objects collected and a colourful collage of flattened board game boxes stapled to the wall.


   


It takes considerable skill to create convincing disorder in believable aesthetic disarray. For me, the shuttered east gallery holds a thrilling mystery. Motor parts, tyres, bicycle wheels, loops of tubing, Scalextric sets mixed with innumerable electrical appliances, including sewing machines, fridges, fans, computers and tape recorders are lit only by a series of anglepoise lamps and flashing lights. Interesting parts reveal themselves in the semi-darkness. Although there are clusters of similar objects, they appear badly stacked rather than laid out to view.
In the west gallery, by contrast, everything appears too carefully arranged.

Somehow the awkwardness recalls a bad ethnographic display: a museum display times an arty game equals some rather unconvincing groups of things. This is the reverse of the north gallery, which presents an extraordinarily magical, aesthetic composition, evoking Alice’s Wonderland seen through the looking glass. Areas of floor patterning, created by accumulations of jigsaw pieces or playing cards, Lego pieces or open children’s books are mini worlds. Startling assemblages – like a giant dice penetrated by a large kitchen knife – add a surrealist effect. Perhaps it is the orderly procession of playing cards in Mondrian formation on the walls, or the dramatic wooden staircase that terminates in a cluster of classroom chairs, the voice that intermittently chants ‘hello’, ‘welcome’ and ‘press the button’ or the chiming of Big Ben, but this room takes us somewhere else – into the world of childhood fantasies, dreams and games.

Elizabeth Manchester

 

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